![]() One match is fought over an individual star system. Although recreating Planetary Interaction in an RTS game seems a bit over the top… A planet would probably just be captured and held for a passive stream of a special resource. The role of planets could be to acquire the goods to create tech 2 modules and ships. Stations cover multiple planes and have modules that can be targeted individually to weaken their defensive or offensive capabilities. In this old Lucas Arts game from 2006 there is a simple hierarchy established: Bigger ships stay a certain plane, lighter ones stay above them and don’t collide into each other while small ships like X-Wings or TIE-Fighters move between the planes as their current target requires. To still add the 3D-aspect of the world to the game, you could do it like Star Wars: Empires at War. Maybe you can also mine the gas clouds, use the materials you get and even remove them and open new pathways.īut in order to keep units manageable, you would need to still have some kind of plane playing field. The map could have harmful gas clouds, clouds that buff/debuff stats like in the abyss, relic and data sites to plunder, warp acceleration gates in to pirate (DED) sites were you can acquire stronger modules to upgrade your ships. And if you hold a whole system, you get a certain boon for it. ![]() Or it could be a whole region to fight over. It would involve a stargate you can camp. This, I believe is one of the most fun parts: A map could be just around an asteroid belt, a planet with multiple belts. You could have different objectives: From destroying the enemy base to building the first Titan class vessel, or to just mine a certain amount of ore, or destroy all pirate strongholds, or control a certain area of space for some time, or escort/intercept a NPC-convoy. Each would have their unique traits and special units. You would take command of the different empires we are familiar with from Eve Online: Amarr, Caldari, Gallente, and Minmatar. EVE: Empires at WarĪ match would take from 20 minutes up to 3-4 hours, depending on how many players participate, how skilled each one is, and the size of the map. Imagine an Age of Empires, a Supreme Commander, a Warcraft III, a SpellForce, or a Battle Realms. Let’s just hope it’s going to be good.īecause an FPS is (hopefully) becoming reality soon™, I was thinking about something different: What if you made Eve Online a real time strategy game? A classic RTS. Obviously, CCP can imagine a shooter within the setting of New Eden: They are actually developing one right now in their Studio in London. ![]() I’m a bit late to the party, but here is my take on it: This April’s topic is about what genre one can imagine the Eve Online IP in. After some hiatus it recently experienced a revival. The Topic of the Month or Thema des Monats is a blogging-format that was popular a couple years ago within the German Eve-blogger scene.
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